MOVIE
Mortal Kombat II
Director Simon McQuoid
Review Ray Chan
Nobody is turning up to a movie called Mortal Kombat II hoping for restrained character studies and tasteful emotional subtlety.
They’re here to watch impossibly-good-looking or grotesque gnarly-faced characters punch each other through walls, tear spines out with varying degrees of theatrical flourish, and exchange one-liners that sound like they were forged in a 1993 gaming cabinet. On that level, the film delivers a flawless victory.
Structurally, it is very much more of the same as the 2021 movie, and the game upon which it is based — Earthrealm versus Outworld, grim prophecies, escalating tournaments, and enough slow-motion grimacing to power a small hydroelectric dam.
But the producer/director team of Perth boys Simon McQuoid and James Wan are fully aware that the plot is mostly connective tissue between acts of gleeful dismemberment. The audience — most of whom would have known the game and characters intimately — came for imaginative gore, and the film serves it up with the enthusiasm of a chef unveiling a degustation menu made entirely of severed limbs.
Like the first instalment, the movie leans hard into playful genre riffing, with several sequences being obvious affectionate nods to the 1986 classic Big Trouble in Little China — especially whenever mystical alleyways, ancient sorcerers in wide conical hats, and bewildered wisecracking Americans collide in gloriously neon-lit chaos.
There are also unmistakable visual winks toward the TV show Squid Game, as certain tournament arenas resemble death tournaments staged by someone who clearly has a Pinterest board labelled “Murder, But Make It Fashion”.
Rather than feeling lazy, these cultural references become part of the film’s charm: Mortal Kombat II knows it exists in the same gaming-pop soup as every cult action movie and streaming phenomenon of the last 40 years, and it enjoys tossing in cheeky little acknowledgements.
The Easter eggs come flying almost as quickly as the body parts. Longtime fans will spot familiar game moves, classic sound effects, arena callbacks, hidden character cameos, and even sly references to the original games and 1995 film adaptations. Several scenes recreate signature attacks almost frame-for-frame, while background details reward anyone who spent their childhood pumping coins into an arcade machine instead of developing social skills.
Karl Urban’s Johnny Cage swaggers into the franchise like he was genetically engineered in a laboratory devoted entirely to smug B-movie charisma, but fellow Amtipodean Josh Lawson once again steals scenes as Kano — largely because the Australian ruffian treats every life-or-death situation like he’s midway through his fourth beer at a suburban barbecue.
His resurrection is absurd, completely unnecessary, but absolutely the correct decision. Even the writers have admitted they simply couldn’t resist bringing him back because he was too entertaining to lose.
In fairness, this is Mortal Kombat lore: death is less a permanent condition and more a temporary scheduling inconvenience.
But this creates one lingering problem for future sequels. Once a necromancer like Quan Chi can simply wave his hands and revive fan favourites whenever the script requires another crowd-pleasing entrance, the stakes start feeling delightfully flimsy.
Characters can now die in sprays of arterial fireworks, only to wander back into the next movie looking mildly inconvenienced. It is tremendous fun for now, but there is a risk the franchise eventually turns into supernatural Whac-a-Mole, where no fatality is truly fatal anymore.

